Happy New Year, everyone!
Sorry that we were away for so long. December was a very busy month and couple that with holidays, we didn't have time to compile all the weekly report into monthly reports. So instead of just one month, we'll combine two months into one report this time!
Quick summary for people who are new here. We have a Weekly Progress report in the secret lab section of our forum. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.
Game Status
We have released a new demo on our secret lab. The latest demo uses the new battle system & gems
with the following changes:
Change Log
- Adjust battle formula
- Thunder gem now works as a multiple parts attack gem
Programming
1.) Event Scheduling System
It's a system that automatically check all the events in the database and see which one should be played.
All the events will be in a separated file and I don't have to check each event by myself. Users who want to add their created contents will be able to easily add events to the game as well. The event text file look something like this
It's a system that automatically check all the events in the database and see which one should be played.
All the events will be in a separated file and I don't have to check each event by myself. Users who want to add their created contents will be able to easily add events to the game as well. The event text file look something like this
Code: [Select]
meet_aoba:
file: Meet_Aoba
priority: 100
location: bar
cleared_quests:
quest_a: true
conditions: "player.str > 10"
The above is an example of finding Aoba at the bar if your STR is more than 10 and you just cleared Quest A.
If you have used RPG Maker before, you might be familiar with this concept. Something like "Flash the screen white for 0.5 second at 00:50".
3.) Effect Script Design
Currently, we hard code the effects into the game and that makes it very difficult to test the game. So I have been designing a new data format and this is what I came up with.
The above is an example of a normal attack that deal physical damage to the enemy. The damage is equal to the number of gems matched multiplies by the attacker's strength.
A multiple targets attack would look something like this
Currently, we hard code the effects into the game and that makes it very difficult to test the game. So I have been designing a new data format and this is what I came up with.
Code: [Select]
# -----------------------------------------
normal_attack:
hitInfo:
# HIT 1
- effects:
- DEAL_DAMAGE:
target: defender
type: physical
part: target
formular: |
a.str * a.combo
The above is an example of a normal attack that deal physical damage to the enemy. The damage is equal to the number of gems matched multiplies by the attacker's strength.
A multiple targets attack would look something like this
Code: [Select]
volga_multi_strike:
hitInfo:
# HIT 1
- effects:
- DEAL_DAMAGE:
target: defender
type: physical
part: target
formular: |
a.agi * a.combo
- DEAL_DAMAGE:
target: defender
type: physical
part: target - 1
formular: |
a.agi * a.combo
- DEAL_DAMAGE:
target: defender
type: physical
part: target + 1
formular: |
a.agi * a.combo
There are three DEAL_DAMAGE effects in this action, which mean it will deal damage 3 times, each time to different armor part.
This will make it easy for anyone to balance the battle formula, and make the testing/adjusting process faster.
Nov $320
Dec $210
GUI
Kuroda learned how to use the new GUI system, and this is what he made!
It's a character selection screen. With this, we could share more work and make the development faster
He also worked on new interfaces design since we have changed the screen resolution
Status Screen - Friendship points show how close you are with other contestants for some quests/special events.
Equipment Screen - You can attach a gem to your armor part for passive bonuses.
Please overlook the Engrish >_<;
Skill Equipment Screen - We'll go with the maximum of five for now.
Dungeon Map Screen - The bottom one is a simplified version in case we don't have time.
You'll get to fight a random enemy in the dungeon. Some enemies can be stripped.
The background will be changed depending on the dungeon, of course.
Black Smith Shop - This is where you can talk to our Boar the Black Smith and ask him to upgrade your weapon or armor.
The hotel is where you will be staying for the whole tournament period.
Here you can find other contestants and get closer to them :)
If you go to a bar/guild you can find quests to do there. Again, please pardon the Engrish in here :'(
Arts
More expressions sketches from NG!
Darius the Priest! He's usually a calm and collect person. However, once he's angry, nothing can stop him! The same goes with when he's horny, I suppose....
We also got the final design of what's inside the coliseum looks like. This will be a background for every boss battle scene (the coliseum battle, basically)
Donation Report 2013
Jan $198
Feb $141
Mar $95
Apr $330
May $317
Jun $455
July $235
Aug $215
Sep $159.60
Oct $230
Mar $95
Apr $330
May $317
Jun $455
July $235
Aug $215
Sep $159.60
Oct $230
Dec $210
Support Kemo Coliseum
That's it for this year! Thank you so much to everyone who helped support us. This year we have finished Touch and Tease vol. 3, so next year we can now focus fully on Kemo Coliseum.
Our goal for this year is to release the completely playable first chapter of Volga's scenario. That is, you'll be able to play the game up until beating the first boss using Volga.
Since Kemoket 3, a furry comic convention in Japan, will be held this year, we will set that as our goal to release the first chapter of the game. The event will be in April, so we have around 3 more months to work on the game.
We would really appreciate it if you can help support us monetarily so we can put as much time as we have into the game. We will also try to clear each of our IRL work as much as possible for Kemo Coliseum. The game has been in development long enough and I think it's time for us to release it to everyone, even if it's just the first chapter.
Reminder
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help support us so we can keep working on the game, make it better, and finish it faster :)