Kemo Coliseum Monthly Progress : June & July 2014

Hi there, everyone!

Since I had to spend most of my time taking care of my health issue in June, I decided to combine two months together this time.

Quick summary for people who are new here. We have a Weekly Progress report in the secret lab section of our forum. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.

New Screens

These two months we spent our time finishing many screens in the game.

1.) Status Screen

Not that much different than before but now instead of placeholder numbers, it actually use number from character's data.

2.) Item Screen

It can handle almost unlimited amount of item. It's also scrollable but I didn't add enough items in the sample >_<;

Items in this game will consist of key items, which are required for quests/events and material items, which can be used to enchant your body or your armors for an Armor Bonus.

3.) Skill Screen

This is where you can see all the skills you've learned and the ones you are current carrying to the battle.

4.) Quest Log Screen

This is where you can check the quests you have already finished, and the one that you still have yet to finish. The quests are sorted by their states such that the unfinished ones are on top.

5.) Equipment Screen

You can equip up to 3 accessories in this game. They will help increase your stats so you can modify your stat to support the skills set you have.

Please note that we focus on the functionality for now, so the layout and appearance are subject to be changed in the future! (They're pretty ugly right now lol)

Armor Bonus

Finally finished implementing Armor Bonus and Passive Effect in general. 
Currently, the passive effect timing we've already implemented are

  • Turn Start
    Example: Poison gem.
  • After Making a match
    • Create a defense power boost gem when you make a match of 4 shield gems.
    • Create a poison gem when you make a match of spark gems.

There are more triggers waiting to be implemented, such as after taking a hit, after a cost of an action is calculated, etc.
I won't implement every single one of them at the moment, since not all will be featured in the first chapter anyway. 


Finished writing more quests for the first episode of the game. We've decided that we will give player a choice when it comes to these kind of erotic quest. You can engage in a sexual activity or avoid it if you want to.

To make things more fun, the choices you make will affect character's lust. Your lust rating will affect future erotic events or quests, as well as some of the characters relationship.

Each character will also start with a different lust rating. For example, Cyrus is sexually active, so he'll find himself (or try to put himself into) many erotic situations, whereas an ex-soldier like Volga would be able to control himself more. However, this will change during the course of the game so if you want Volga to be more sexually active, then you can do that as well.

The lust point won't affect the main quests/main story.


We've been working with a volunteer composer on the music in the game. Things are going great so far and we can't wait to put this music in the game. We'll upload some of them next time.


We've also been working on a proper document so everyone in the team will have something that we can refer to. Here's a page from the document.

Phew! I think we did a lot in the last two months, given that we have to juggle between our IRL jobs and do this in our free time! v(o´∀`o)v

Donation Report 2014

Jan                       $25
Feb                      $268
Mar                      $95
Apr                      $276
May                     $190
Jun                       $423
Jul                        $125.5

Support Kemo Coliseum

Thank you to everyone who donated or support us through other means such as buying our games & comics! The number was high in June, which is probably due to we releasing the Kemoket demo.

We know that some of you might be disappointed with the lack of erotic contents, or just contents in general. Our purpose of Kemoket3 demo was to show the basic flow and how the game will feel like in the final product. And, more importantly, we want to deliver something, even if it's small, to get feedbacks from people so that we'll know what we can improve.

We hope that we can make up to you by the amount of contents in the first episode!


While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help support us so we can keep working on the game, make it better, and finish it faster :)