Kemo Coliseum Monthly Progress : May

Hi everyone! Punipen's again. It's time for the May report of Kemo Coliseum's progress!

Quick summary for people who are new here. We have a Weekly Progress report in the secret lab section of our forum. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.

Anyway, let's continue with the report!

Game Status

First of all, I apologize for not be able to meet our deadline for playable demo. May was pretty tough with busy job as well as working on Touch and Tease vol. 2.

As stated in the previous month report, we've decided to build the current state of the game and show it to every supporter. If you have donated to Kemo Coliseum before today, you should have got an email by now. For those who donated $20 or more, you can find the latest build in the secret lab!

I'm not sure about the date for the playable demo right now. We're probably looking at another 1 - 2 months, here. I find that breaking down big goal to smaller ones and keeping up with them daily is much better.

Game Design

Mogmog created a diagram which explain the basic game flow

  1. Player develop their character by
    1. Complete various Quests.
    2. Explore Dungeons.
    3. Encounter with various Events around the city.
  2. Once ready, player can go to the Colosseum to fight a boss and advance the story.
The main game flow is pretty basic. Quests and events are contents which we would probably be spending the most time on. We have to design the program so that this can be extended easily without players having to redownload the whole game again and again.


I've moved my code from Dropbox to a git server instead. For the non-coders, it's a system that keep track of changes you make to your code. So that if I screw something up I can always go back, given that I backup often! This is a picture showing codes for a battle scene. This is pretty old, so many things have changed by now, especially the number of files! 

We've also managed to finish designing the system that will use to represent the character's graphic. This is all thanks to Touch and Tease, which has a similar problem. So we used the same solution in Touch and Tease with Kemo Coliseum.

As you may already know, you can destroy each part of the armor in any order. This might sounds easy but turns out to be quite a problem. Some characters outfit are pretty troublesome, having some parts that don't belong to the same layer!The most obvious example would be the Fox.

As you can see, his 'top armor' is the coat and the shirt. You might say these should be the top layer at first, but look around his legs, you'll see that there are parts of his coat on the back too. So it can't really be the top layer. And since you can destroy any part in any order, if you destroy his pants first, you should see more of his coat.

To solve this problem, I don't refer to each part as a layer anymore. Each part will be a group of layers. So we'll separate the coat and the part of the coat behind the Fox's legs into two images. The coat will be the top layer, and that bottom part will be the bottom layer. We'll group this into the same group called 'Top Part Group'. And when I destroy this part, I'll just go through each layer in the group. Problem solved!


It seems like this is a busy month for NullGhost as well. We went over fixing some old sketches, and he finished a new sketch of Lion's scene

French kiss? With whom!?

Donation Report

April                 $660
May                  $266

I think I made a mistake in April's donation total. I checked the spreadsheet again, so I'll update the number with the latest one. Apparently, the number decreases in May but that's to be expected. 

We are really motivated by the comments w received from people who donated. If you see this, I want to say thank you very much! I think we have enough money to spend on sound effects, so we don't have to rely on my poor music skill or using the same sound effects from the same source over and over again XD

While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help support us so we can keep working on the game, make it better, and finish it faster :)